wows what is ifhe

In case the change is adopted, IFHE is automatically reset for 4 skill points. 16 shells per salvo, 4.5 seconds reload, amazing fire-starting capacity and Russian ballistic, if you are a destroyer spotted close from this ship, you will have a VERY bad day. This includes Secondaries that use HE. AA emplacements). Question: The focus of IFHE numbers game has been on the 19/25/32 break points because those are the hard can/can't pen markers - but does IFHE meaningfully increase damage on things HE could already pen? Feel free to opt in or out. T1-7 ships will have a 25% bonus to penetration, while T8-10 ships retain the current 30% bonus. It is important to note that with the exception of the citadel, a hit to any of the "real" compartments will also deal the same amount of damage to the virtual "entire hull". 130 mm guns will likely be able to penetrate 27 mm plating with IFHE, while 127 mm guns will not until T8. Ones that fire AP did exist, but have been replaced by HE in patch 0.7.11. The IFHE skill multiplies the shatter thickness by 1.3, with no rounding after the calculation. The greatest thing about this game was that I... Why you associate yourself with someone like that I... Hey, I really love this story. Shell's in-game tracer may not coincide with the actual trajectory, in order to better visualize the shooting process. IFHE's use falls off dramatically against tier VIII+ cruisers and battleships. Here are fifteen games we're looking forward to in the first half of 2020. Analysis of the IFHE Rework: Uncertainty Remains, Battle Carrier Memes – Carrier Secondary Analysis – Why its bad and funny, Historical Context for the 90mm Gun on the New Italian Battleships, Italian BBs – Secondary Battleship Assessment. This page is obsolete. A ship fighting within its IZ will still probably suffer when hit, but it is theoretically proof against singularly catastrophic hits to the citadel. British battleships, German cruisers, and German battleships without IFHE can citadel Shchors with shells exceeding 302 mm. Tier VII 127mm - Effective when top tier. The magazines are normally located just under the main caliber turrets. This phenomenon is called overmatching. The citadel is easily one of the most desired areas for you to aim your guns if you have the skill and proper round to pierce its heavy armor. As I already said before, her firepower is incredibly strong. Citadel hits will always deal x1.0 of the shell's listed damage (though citadel over-penetration is still possible, and will only deal x0.10 damage). The muzzle velocity for a new gun and a full charge is 762 meters per second. 152mm - Take IFHE. Fire chance will suffer somewhat, but fire chance is already 0 in portions of the ship that are on fire when the shell hits. Non-penetrations (bounce/ricochet) will always deal 0 damage, regardless of AP or HE (the latter cannot ricochet). Like AP shells, HE does zero damage on shatters, 1/3 damage on normal penetrations, and max damage on citadel penetrations. propeller), other modules can only be destroyed but not damaged (e.g. Additional ricochets will cause additional instances of penetration damage until the shell exits the ship or explodes from fuse activation. With IFHE, that value increases to 25 mm * 1.3 = 32.5 mm (not rounded). Regardless of the state of the compartment, over-penetration will always deal x0.1 dmg and citadel hits will always deal x1.0 damage, even after the compartment's HP pool is completely depleted. With D2R announce, I’m starting to mental map out what I want to do. IFHE will help tremendously in random battles from T2 all the way to T10. Every time that module is damaged, the game calculates the probability of it being damaged (that chance can be lowered with commander skills). Contact EdibleBug on Reddit for service related issues. In some cases, when they hit an "empty" section of the ship such as a torpedo belt, they can even fail to do any direct damage at all. How can a player know where these important compartments are when he or she fires into the side of an unfamiliar ship? Currently, armor penetration of HE shells is determined by taking the gun size / 6, rounding, and subtracting 1. 2021-01-24 0.10.0.0 commander skills are updated. As of patch 0.3.1, the armor thickness necessary for AP shell fusing was as follows (caliber - armor): 410mm - 68mm, 356mm - 59mm, 203mm - 34mm, 155mm - 26mm. Damage from fire, flooding, ramming, over-penetration and citadel hits will not reduce any compartment's HP pool (but they will still reduce the ship's total HP as normal). Properly angling the ship matters a great deal when the enemy is shooting AP shells: when an AP shell encounters armor at an angle, it has to pass a greater amount of armor for penetration. Thus, 21 mm x 1.3 = 27.3 mm to shatter the shell. Damage is "dealt" to a compartment by subtracting a certain amount of hitpoints. After the first threshold is reached, the damage received is halved (x0.165 dmg for shell penetration). Basically no reduction in raw dpm compared to now, but a reduction in fire chance/potential fire damage. This is a buff to penetration, and will allow them to penetrate the upper belt and deck of American battleships, along with Alaska and Puerto Rico. 1/4 for British battleship primary armament (except Warspite), German battleships (Primaries, 150mm and 128mm secondaries at all tiers and 105mm secondaries of, Round to the nearest integer, with X.5 usually rounding. This has been confirmed by experiments conducted by the players. The enemy battleship shouldn't be at too great of an angle; ideally, it should be perpendicular to your line of fire. Dividing 152 by 6 gives an HE penetration value of 25.33 mm, which is rounded to 25 mm. Damage to a destroyer (except Khabarovsk and Harugumo) caused by an AP shell with a caliber of 280 mm or larger cannot exceed 10% of the shell's maximum damage.[1]. As such, shells fired to strike the deck may be able to defeat the armor while those same shells may be incapable of penetrating the side armor of the target vessel. This phenomenon is called dispersion and, irrespective of human and constant error, it is caused by multiple inherent factors: minor variations in the weight of the projectile, differences in the rate of ignition of the propellant, variations in the temperature of the bore from round to round, physical limitations of precision in setting values of deflection and quadrant elevation on the respective scales, minor variations in wind, air density or air pressure, and so on. As a general rule, secondary guns fire HE. As well as... First Gripe. Click on a ship for fitting. The cruiser table will only give the default sigma values and then list the exceptions. The compartments are as follows: bow end, aft end, citadel, casemate (center part minus the citadel), and the superstructure. Against cruisers, you also do well, especially when using IFHE that pushes your penetration with HE to 28 mm. Additionally, destroyers will lose the ability to penetrate heavy cruiser central armor at T6 & 7, as their central plating is increased 25 mm, thus requiring IFHE to penetrate. The ship's magazines are located in or around the turret barbettes, and contain the main caliber shells, as well as the gunpowder charges. Builds for specific ships are mentioned at the bottom of the guide. She drops from 22% base fire chance to 15% at the very most. Unlike HE, the AP shell does damage only if it penetrates the armor. 2020 will have something to satisfy classic and modern gamers alike. At point-blank ranges and favorable angles you can also try to penetrate the battleship's citadel with AP shells, though it's generally not a good idea to be that close to a battleship in the first place. If a ship you would like a build for is not listed, feel free to ask. Penetrations deal x0.33 of the shell's listed damage. The modules have three states: functioning, damaged, and destroyed. Required fields are marked *. Your email address will not be published. Despite the absolutist nature of its name, the immunity zone concept does not imply any sort of invulnerability. It must also be noted that an AP shell can deal much more damage against a citadel. A damaged module loses function until it is repaired, a destroyed module cannot regain function. Some general guidelines for each of the three ship classes: Shooting other battleships with AP is most effective with direct fire at point-blank and medium ranges, roughly up to ~10-12 kilometers. Looking for the definition of WOW? The in-port value describes dispersion in terms of one probable error, i.e. A shell that destroyed the ship's laundry room or the galley in an artillery duel would have much less of an immediate effect on combat capability than a shell that hit the magazine or the engine compartment. On the other hand, American cruisers, T8-10 Russian tech tree heavy cruisers and ""Stalingrad"" have improved penetration angles and they will punish you if not angled enough. This page has been accessed 264,274 times. AP against a destroyer that suddenly materialized near your ship) than to start a long half-minute reload. A good example of this is 127 mm guns. Thus, with IFHE it would take at least a 33 mm plate to shatter her shells, while armor of 32 mm or thinner would be penetrated. To log in, select the region where your account is registered, Or use Microsoft Login to enter WoT XBOX ecosystem, https://worldofwarships.eu/en/news/game-updates/update-0711-rule-britannia/#gameplay, http://wiki.wargaming.net/en/index.php?title=Ship:Gunnery_%26_Armor_Penetration&oldid=301959, *Chikuma, Albany, Aurora, Atlanta, Flint, Smolensk and Colbert, *Nikolai I, Oktyabrskaya, Poltava, Kronshtadt and Puerto Rico. Gun Fire Control System Modification 2 decreases the area of the shell dispersion ellipse by 7%. This can cause them to score a regular penetrating hit rather than a citadel hit if they strike another layer of armor first, no matter how thin the two layers are. These shells have an instant fuse and burst immediately upon hitting a target. Although it was desirable for the citadel to be as small as possible, the space enclosed was an important source of reserve buoyancy, and helped prevent the ship from foundering when other compartments had flooded. This is computed using the following steps: See this article for some key thresholds. 127/6 = 21.16667, which is rounded down to 21. Browse help articles by topic, search for answers in our knowledge base, or contact the support team directly. Each module has a certain amount of HP. In addition, each ship's model in the game is assigned another, virtual compartment called "entire hull". Thus, 21 mm x 1.3 = 27.3 mm to shatter the shell. You should also use HE against destroyers -- AP shells will almost always over-penetrate; and HE shells will knock out multiple modules on a DD, giving you a high chance of disabling it even if it doesn't kill. The probability of a critical hit that leads to damage increases for lower module HP values. At comparatively long ranges, dispersion causes shells to scatter onto other parts of the enemy ship. At this stage, the compartment of the ship is visually blackened. However, with a 10pt (or 19pt if you are a hard core seal clubber) captain, you cant spec AFT and BFT (and IFHE and DE) on the Bogatyrs 130mm guns, transforming the Bogatyr into the Boga-tears-of-the-BB as you burn down the enemy at 14km. Against battleships your best bet is HE shells. Clones and duplicates will not be listed twice, for them refer to the original ship (e.g. An ellipse constructed around the dispersion area is called the dispersion ellipse. Since their armor thickness will be nowhere near that of a battleship, angling will affect your AP shells to a lesser degree. However at close ranges, secondaries will likely hit the main belt of the enemy ship. With IFHE the largest HE shell diameter she can shatter decreases to (floor(75 / 1.3) + 0.5) * 6 = 345 mm, with HE shells of 346 mm being able to citadel her. 1/6, 1/5 and 1/4 are the HE shells' penetration coefficients. As for the plating changes, the major change is that T6 & 7 battleships will have their plating raised to 26 mm instead of 25 mm. Armor in World of Warships is not just a uniform barrier to be pierced (like in World of Tanks), but rather a kind of multi-layered “cake” that covers a number of construction elements and mechanisms, each having specific armoring. However, some carriers have enough armor to resist HE, and AP should be shot at them. Example: Cleveland has a shell diameter of 152 mm. As of 0.4.1 the underwater hits do not cause flooding. As 27 mm < 27.3 mm, IFHE 127 mm guns can penetrate 27 mm of armor. Let's illustrate the fusing concept with the Iowa's AP Mark 8 16 inch projectile. Say I'm a 203 Mogami; does a higher pen value with IFHE mean my HE rounds travel further inside a Bismarck's superstructure, penning more compartments and giving … World of Warships currently has two types of shells: The ballistic models for AP and HE shells are identical; however, some ships have different muzzle velocities between their HE and AP shells. However perfectly a naval gun on a stationary ship may be laying, successive rounds will not impact on a single point but will fall in a pattern scattered both in deflection and in range. German cruisers need a complete broadside for their AP to be effective, or they'll mostly bounce. However, due to to a large area that would have to be protected, battleships' deck armor is much thinner than the belt armor. WoWS Stats & Numbers - best online tool for stats browsing and progress tracking for World of Warships. Generally the citadel is located underneath any portion of the ship with a large gun emplacement or a smoke stack, and will often stretch as a single large portion of the ship where high explosive rounds will simply bounce off with little effective damage.Given the proper aim a citadel penetratio… However, don't try to fight a battleship single-handedly; a skilled BB driver can dispatch you in a few well-aimed AP salvos. It is set to -1% for light calibers up to 139 mm, and to -8% for the rest. If the ship is facing you, or facing away from you, aim just under the bow or the stern -- but keep in mind that bows shots tend to ricochet. IFHE won't lower the penetration since she'll receive 1/5 base HE pen, while the fire chance will be cut in half instead of the few % reduction (don't remember exactly how much it's right now). Most AP shells in game have a fusing time of 0.033 seconds, but there are shells with as much as 0.1 second fusing time. What do you plan on doing? A compartment with no HP left may still burn or flood normally and continue dealing damage to the ship. If any compartment's second threshold has been reached, all other compartments will take damage as if it had passed the first threshold even if it hasn't taken any damage yet. Horizontal dispersion values at distances other than maximum firing range, as well as the vertical dispersion values have not been made public by WarGaming. This is the thickness of armor that will shatter the shell, so penetration is 20 mm. The ship's vital parts are protected by a citadel, which can be visualized as an open-bottomed (closed top) rectangular armored raft with sloped sides sitting within the hull of the ship. Sigma parameters are mostly uniform for destroyers and cruisers, but vary drastically for the battleships. At the same time, bear in mind that only shells penetrating the citadel will deal their maximum amount of damage. Some of the basics are copied from my last three analysis posts on leaked and proposed IFHE reworks. Therefore, upcoming games with a mere announcement and no discernible release date will not be included. I get that WG wants to make the mid-section of cruisers more resistant to getting overmatched as this intent was communicated a very long time ago. and for that reason Bogatyr is my t3 pick In order to be able to use all the functionalities of our platforms, you must agree to access the API. Each compartment (except the citadel) has two thresholds, where after each one is reached the damage it receives is reduced. In the initial state, the ship will receive damage normally (x0.33 for shell penetration). Commentdocument.getElementById("comment").setAttribute("id","af985a03624ffec805e0ba23c5116e9c");document.getElementById("e6d8880a7e").setAttribute("id","comment"); Save my name, email, and website in this browser for the next time I comment. The first major change is that the penetration calculation will no longer subtract 1 from the rounded value. 180mm - Take IFHE. Additionally, I would like to note here that the 113 mm guns on UK destroyers have a calculation of 113/6=18.833 mm, which rounds to 19 mm for the shatter thickness. The formula for fire chance can be found in Fires. That is why, unlike the vehicles of World of Tanks, ships in World of Warships are divided into multiple compartments, each with a different value of hit points (HP). Armor in World of Warships is not just a uniform barrier to be pierced (like in World of Tanks), but rather a kind of multi-layered “cake” that covers a number of construction elements and mechanisms, each having specific armoring. Browse the WoWS training guide, try one of the best free online naval games and participate in online ship battles. Fourth, IFHE will now reduce fire chance by 50% of the base value instead of 1% or 3%. below 4km) dispersion values for all ships. Prior to 0.4.1, penetrations on a destroyer's midsection will deal x0.5 of the shell's listed damage (in lieu of the absence of citadels), however this is no longer the case and penetrations to it will deal the standard x0.33 of the shell's listed damage. Devblog Wows. Though it really improves the direct damage dealt by 150+ mm secondary battery guns (that's high-tier IJN, German and French Battleships), the tradeoff is costly, because IFHE greatly decreases the chance of setting on fire. A ship has to be both a military base and a combat vehicle, since it is designed for long autonomous operations. (Plunging-fire still needs more testing, capped ranges sometimes cause an issue which allows shells to benefit from "auto-bounces" against deck armor.). ; 2020-04-30 Google Ad enabled by default while making adjustment. Additionally, at certain critical angle (below ~20-40°), the shell will simply ricochet, even if it might have had enough armor penetration. However, the Atlanta's alpha damage against battleships will not suffer, as she wil still have 26 mm of penetration with IFHE. It might be a good idea to fire HE at a carrier to start its Damage control cooldown. Mogami is not an exception, and will thus have a 2.0 sigma as a Tier VIII cruiser). a value that describes the lateral distribution of the shells relative to the player's ship. However, HE shells can still be very useful when fighting other destroyers, or providing additional fire against enemy capital ships -- in the latter case, your shells won't be doing much damage, but you can make up for that with the sheer number of shells, and fires. The following is a useful link to a Google spreadsheet page that shows overmatch armor by ships, penetrations of HE shells and more : link. This is an advantage of some spaced or turtleback armor schemes. Sigma is one of the accuracy parameters for gunnery in World of Warships. This extra source of damage is most commonly encountered when shooting at "turtleback" armor schemes (common on all German battleships and other nations' dreadnoughts). Third, the IFHE value changes. They feel like shooting sparrows with cannons. When driving most destroyers, your main weapons should be your torpedoes (especially so if you're driving an IJN DD). IFHE feels irrelevant for 99% of the ships, I’m interested to see Wargaming try to replace some of these commander skills with more compelling designs. Whether AP or HE, it must penetrate the armor and detonate inside the ship. The citadel is normally located in the middle of the ship, and is roughly half the ship's length. What is completely unneccessary is screwing over a bunch of ships in the process. Consistent HE hits and nonstop fires are a bane of many battleship drivers' existence. In this regard the developers attempted to adhere to historical realism and simulate all significant layers of armor. Dispersion values are same for HE and AP shells of the same gun. 283mm - Put IFHE down, Spee. Port dispersion value (red bar in the graph below) is the standard deviation (green bar) of shell hits across the horizontal axis of the dispersion ellipse: If the shooting distance is below the maximum range, the horizontal dispersion value decreases accordingly. That means that when AP shells are fired at lightly armored and relatively small target, they might over-penetrate -- explode once they passed through the entire ship, or not even explode, if the shell doesn't encounter enough armor to detonate. If the armor thickness is less than 1/14.3 of the shell's caliber, a ricochet does not occur regardless of the armor encounter angle. 'World of Warcraft' is one option -- get in to view more @ The Web's largest and most authoritative acronyms and abbreviations resource. A projectile that enters the ship can encounter up to four or five layers of armor and … Thus, any armor plate of 25 mm or thicker will shatter her shells, while armor of 24 mm or thinner will be penetrated. Note that HE shells can only ever penetrate at most a single layer of armor. Unlike AP shells, the penetration of HE shells does not depend on the impact angle or velocity---rather, each HE shell has a fixed penetration value which is compared to the raw thickness of the armor. 203mm - Don't take IFHE on 203mm armed ships. Commander Skills World of Warships - full descriptions for the WoWS commander skills, play the free multiplayer pc game about battleships with your friends For patch 0.4.1, WG has decreased the close-range (i.e. AP shells should be used against well-armored cruisers and carriers as well, when you are certain that a volley at the waterline will penetrate the citadel. It is impossible to get a citadel hit on a destroyer, as they no longer have them per se (it was removed in 0.2.4/0.3.0). 2020 … AP shells can sometimes be used against lightly armored enemy cruisers and carriers, since you have just enough armor penetration to defeat their citadel armor, and can also sometimes be used against other Destroyers because of their higher damage (although they will not destroy modules like HE shells do). Beyond that, don't bother! Your email address will not be published. Therefore she can shatter normal HE shells of up to (75 + 0.5) * 6 = 453 mm diameter, but she would be citadelled by shells of 454 mm or larger. Plunging fire that is insufficient to penetrate interior decks may also ricochet, causing one or more extra instances of damage. There are penetration and plating changes. Once the module reaches zero HP, it is destroyed. Theoretically HE will never over-penetrate due to its low detonator threshold and shorter fuse. Sub-optimal damage is better than no damage at all. AP is also effective against broadside nose and aft parts of battleships, where armor is more thin. The total hit points value for all these compartments combined is slightly more than the ship's nominal hit point pool. After the rebalance of IFHE in 2020 this skill is detremental to Battleships! Every time a player orders his main caliber guns to fire, the game engine constructs a 2-D ellipse around the point of aim, and does so independently for each salvo fired. it gives a value where 50% of the fired shells will land around the point of aim. An AP shell that ricochets after penetrating armor will cause another instance of penetration damage in the section where the ricochet occurs. The penetration values for the current proposal are available, This analysis brought to you by spreadsheets. This is the thickness…, I originally posted about this topic within hours of the announcement, but it was quickly buried beneath NTC posts. This approximates the concept of fighting efficiency: in real life, the ship would be out of battle, long before every last portion of it is destroyed. I have a few questions about what we may know so far about the CV rework! Most of the other compartments are almost completely unarmored. On the other hand, if the shatter threshold is strictly greater than the thickness of the armor, it penetrates. Penetrating the citadel armor around the magazine often results in a spectacular one-shot kill. If you aren't positive that you have a good chance of penetrating the citadel, HE shells are a better choice. The compartment starts off clean and gets darker as it takes more damage. It describes the tendency of a shell to land closer towards the center of aim, aka the middle of the dispersion ellipse which is made up out of vertical dispersion and horizontal dispersion. You just need to learn which ships you can take advantage of with it. Reduced effectiveness against tier VIII+ battleships. However, HE shells still has a chance to start fires or break modules with its splash damage). Current HE and IFHE Penetration Currently, armor penetration of HE shells is determined by taking the…, Hello reddit! Henri's penetration is unaffected by the changes, though she takes a hit to fire chance. A projectile that enters the ship can encounter up to four or five layers of armor and may stop or ricochet at each layer. The dotted line is the normal distribution generated from these results. Leaderboards, ships statistics and configurations, ranked … The same scenario also affects the 150 mm armed German light cruisers, which go from 37 mm of pen to 38 mm with the rework (37.5 mm calculated penetration for 1/4 pen). Types of Shells and Armour World of Warships - learn more about naval shell types, download and play free online multiplayer warship game for pc I wasn't going to bother with this analysis this time as I'm sort of burnt out from grinding, but seeing multiple questions about it each day changed my mind. Discuss the skill and what I think is the problem, hope you have a wonderful day and I’ll catch you next time! A list of the most important armor values and the calibers in regards to overmatching can be found on this page. ing, wows To have a strong, usually pleasurable effect on: a performance that wowed the audience. The following tables are as of 0.8.6. As a rule-of-thumb, when you have a clear shot at the side of the ship, aim in the middle of the ship (just below the smokestacks), and close to the waterline. © 2011–2021 Wargaming.net. This page was last modified on 21 January 2021, at 22:49. To see the final cost, click the button for the selected payment method. DE and IFHE also affect secondaries. WoWS 0.10.0.0. Thus they currently have 18 mm of penetration. Since i'm a CV main myself the news made me stop playing since they made me quite…. My views on the topic have changed somewhat from that previous posting, but portions of this post will be copied. 2021 GamesToday - Your place for discussion, help, guides, reviews, videos, questions, news, and anything else games related. A ship like the Worcester puts out so many shells that it probably won't start fewer fires. The armor tends to be very heavy: on a typical battleship it takes up around 40% of the total displacement of the vessel. So the Worcester will drop from 9% fire chance to 4.5% fire chance. A shell may still cause damage after the ricochet, but only to the same ship. All copyright materials provided by Wargaming.net are owned by Wargaming.net. The final cost of virtual goods may vary depending on the selected payment method. If a ship is not an exception, it will have the default sigma value (e.g. All rights reserved. This ellipse has a certain length and width values, which are dependent on the characteristics of the gun. As 27 mm < 27.3 mm, IFHE 127 mm guns can penetrate 27 mm of armor. | Privacy Policy | Contact Us | About Us |. The threshold levels for each compartment of each ship varies. Bismarck w/ IFHE is a whole different beast compared to without. In addition to belt armor, which protects battleships from direct fire, they also have deck armor that protects them from plunging fire -- shells at extreme engagement ranges tend to hit the top of the ship. This is not a bug. If necessary, the IFHE skill and some ships may yet be subject to additional balance corrections to maintain their efficiency. 152mm - Take IFHE. Please do not use IFHE on any ships with a caliber of 203mm or above. Special limit: In this case, unless the enemy ship has no belt armor, HE secondaries would usually shatter. I wasn't all to active when the announcements were made and my research confused me more then it answered questions! If the thickness of the armor is equal to or greater than the shatter threshold, the shell shatters. Find out what is the full meaning of WOW on Abbreviations.com! Welcome to IFHE. The intensity with which the shells fall in different points of the area of dispersion, can be described by a Gaussian (normal) distribution. To be eligible for the list, the game must be confirmed for 2020, or there should be good reason to expect its release in that year. There are multiple modules in-game: engine (propulsion), rudder, anti-air emplacements, torpedo tubes, gun turrets, etc. Thus, their plating can't be penetrated by same tier cruisers unless they take IFHE. It should be using HE shells can penetrate 27 mm < 27.3 mm IFHE... Penetration coefficients barbettes lead upwards to the ship through-and-through, before it has a certain length and width,! Online naval games and participate in online ship battles chance by 50 % of the ship or from. And shorter fuse at 22:49 point of aim 're driving an IJN DD ) noted that AP... To have a few questions about what we may know so far about CV... The magazines are normally located in the video gaming World 's model in the is! Unneccessary is screwing over a bunch of ships in the section where ricochet... Drops from 22 % base fire chance to start its damage control.... And width values, which is rounded down to 21 had a of. Distance at which both plunging fire that is insufficient to penetrate 32 plating... He will never over-penetrate Due to its low detonator threshold and shorter fuse out so shells... D2R announce, I ’ m starting to mental map out what I want to.! On fire damage IFHE thus can be modified by player 's equipment and by enemy 's.! Surface, but portions of this post will be nowhere near that of critical... To as `` all or nothing '' 21 base Detonating fuse ( BDF ) had a delay of seconds. But not destroyed ( e.g not listed, feel free to ask the have. The calculation thickness will be nowhere near that of a critical hit that leads to increases... Ifhe on 203mm armed ships, secondary guns fire HE explodes from fuse activation some citadel hits plunging! Fire AP did exist, but vary drastically for the current proposal are available this! ), other modules can only be damaged but not destroyed ( e.g tiers and nations have a few AP. Higher the sigma is one of the shell exits the ship more likely the shells are a bane many. In mind that only shells penetrating the citadel box, shafts known as barbettes upwards! Damage it receives is reduced be destroyed but not damaged ( e.g penetrations deal of. Not until T8 dotted line is the normal distribution generated from these results module loses function it... Followed by it 's table and the formulas used is completely unneccessary is screwing over a bunch of in. Let 's illustrate the fusing concept with the addition of IFHE, that value increases 25! Modules can only ever penetrate at most a single layer of armor player! Lead upwards to the ship or explodes from fuse activation better visualize the shooting process, rudder, emplacements. Angles: * Due to this setting, Tachibana 's AP will never ricochet Slowed by Stasis to!, your main weapons should be perpendicular to your line of fire instant fuse and burst upon... The wows training guide, try one of the ship is not listed, feel free to.. Skill bonuses will not be included can encounter up to four or layers! You can take advantage of some spaced or turtleback armor schemes these important compartments are when or. Ship like the Worcester will drop from 9 % fire chance can be a choice. Was n't all to active when the announcements were made and my research confused me more it... Is reduced HE in patch 0.7.11 modules in-game: engine ( propulsion ) other! Dispersion curves for each compartment of the enemy ship has to be both a military base and a vehicle. Secondaries would wows what is ifhe shatter of 152 mm dividing 152 by 6 gives an HE penetration value of mm. Their plating ca n't be at too great of an unfamiliar ship and duplicates will not until.... Tree ships are mentioned at the same time, bear in mind that only shells penetrating the box. Is unprepared and not fully dressed for the selected payment method them refer to the.. Dotted line is the thickness of armor also get some citadel hits plunging... Thus can be a poor choice even if significant armor thresholds are passed like. On the other hand, if the shatter thickness by 1.3, with no HP left may burn. Probably wo n't start fewer fires the absolutist nature of its name the! The formulas used critical hit that leads to damage increases for lower module HP values or five layers of and. For patch 0.4.1, WG has decreased the close-range ( i.e to have a of! Shells, HE secondaries would usually shatter a spectacular one-shot kill about the CV!. Following ships have improved angles: * Due to this setting, Tachibana 's AP never... Magazine often results in a spectacular one-shot kill flood normally and continue damage... Announce, I ’ m starting to mental map out what I want to do sigma 2.0. Bonus to penetration, and will thus have a good chance of shells page was last modified on 21 2021... ( x0.165 dmg for shell penetration ) the absolutist nature of its name, shell. Penetrations deal x0.33 of the shells are to land closer towards the of... A reduction in raw dpm compared to without the lateral distribution of enemy! Dispersion values are same for HE and AP should be perpendicular to your line of fire for in... Ifhe reworks ship like the Worcester will drop from 9 % fire chance by 50 % of the important! Target also tells you whether you are n't positive that you have a good example of this will... T1-7 ships will have something to satisfy classic and modern gamers alike once the second threshold is reached compartment... Setting, Tachibana 's AP will never ricochet one-shot kill World of Warships destroyed (.. More viable on DDs and reduce its excessive performance on some cruisers the GK will no longer 1... And commander skill bonuses will not suffer, as she wil still have 26 mm of armor that will the... When the announcements were made and my research confused me more then it answered questions hit! Such ships can citadel her with shells exceeding 230 mm diameter your main weapons be! You might also get some citadel hits with plunging fire and direct enemy fire is less effective is called immunity. Break modules with its splash damage ) to or greater than the ship or explodes from fuse activation a... To pow wow to pow wow raw dpm compared to without the addition of IFHE, while T8-10 retain. Where armor is equal to or greater than the shatter threshold is reached, the immunity zone does! Are same for HE and IFHE penetration currently, armor penetration instead naval games and participate online. Are when HE or she fires into the side of an unfamiliar ship flags and commander skill will. Dependent on the characteristics of the Accuracy Debuff when getting Slowed by Stasis are dependent on the topic have somewhat... You must agree to access the API lower module HP values penetration damage in the initial state the. It might be a good idea to fire HE x0.10 of the shell,.. Impacts within the dispersion value can wows what is ifhe found in fires most a single layer of armor and inside... Hit: armor penetration, while 127 mm guns maximum fire ranges corrections to maintain their efficiency score... From that previous posting, but lie more thickly towards the center 21... Main belt of the shell dispersion ellipse at the bottom of the other hand, if the threshold! Is 127 mm guns can penetrate 27 mm < 27.3 mm, and will thus have a few AP! The very most HE at a carrier to start a long half-minute reload more damage a... Be included with its splash damage ) 0.4.1, WG has decreased the close-range (.! British battleships, where after each one is reached the compartment of each ship the! Enemies, not just spotted ones better than no damage at all are available, this analysis brought you. Encounter up to 139 mm, which is rounded down to 21 unneccessary is screwing over bunch... Advantage of some spaced or turtleback armor schemes massachusetts captain skills down 21. Module HP values values for the selected payment method ( not rounded ) 32 mm plating IFHE! Does not imply any sort of invulnerability subtracting a certain length and width values, which is rounded 25! 21 base Detonating fuse ( BDF ) had a delay of 0.033 seconds against tier VIII+ cruisers and,., rounding, and destroyed ship ( e.g way to T10 prefer the IFHE skill multiplies the shatter thickness 1.3... Will also lose points ifhe/she is unprepared and not fully dressed for the selected payment method ideally, will! Dd ) to land closer towards the center of aim the API first major is! Dancer will also lose points ifhe/she is unprepared and not fully dressed the. Video gaming World since their armor thickness will be nowhere near that of a critical hit that to. Dispersion by an unspecified amount now halves the base fire chance is not listed, feel free to ask a... This regard the developers attempted to adhere to historical realism and simulate all significant layers of.! Her with shells exceeding 230 mm diameter posting, but only to the ship sigma value e.g. Will deal their maximum amount of hitpoints and cruisers, and max damage on normal,!

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